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Rock Paper Scissors Probability Calculator

Calculate win, loss, and draw probabilities in Rock Paper Scissors against an opponent with any chosen mix.
Find the optimal Nash counter-strategy.

RPS Win Probability

Rock Paper Scissors as a Game

RPS is a classic zero-sum, simultaneous-move game. With three pure strategies (Rock, Paper, Scissors) and the standard rules, no pure strategy dominates: each beats one option and loses to another. The game-theory solution is a mixed strategy equilibrium.

Nash Equilibrium

The unique Nash equilibrium of RPS is the uniform random mix:

(P_rock, P_paper, P_scissors) = (1/3, 1/3, 1/3)

If both players play this mix, neither can improve their expected outcome by changing their own probabilities — the game’s expected value is exactly 0 (a draw on average).

Counter-Strategy When Opponent Is Predictable

If your opponent’s mix is known to be (p_R, p_P, p_S):

  • You picking Rock wins with probability p_S, loses with p_P, draws with p_R
  • You picking Paper wins with p_R, loses with p_S, draws with p_P
  • You picking Scissors wins with p_P, loses with p_R, draws with p_S

The optimal pure response is to play the option that beats whichever has the highest probability. Net win probability for the best pure response is:

P_win = max(p_R, p_P, p_S) − min(p_R, p_P, p_S)

If the opponent plays uniform 1/3, this difference is zero — confirming the equilibrium.

Worked Example — Opponent Plays 50% Rock, 30% Paper, 20% Scissors

  • Pick Paper: wins on opponent’s Rock (0.50), loses on Scissors (0.20), draws on Paper (0.30)
  • Net edge: 0.50 − 0.20 = +30% per round

By contrast:

  • Pick Rock: 0.20 − 0.30 = −10% (bad choice)
  • Pick Scissors: 0.30 − 0.50 = −20% (worst choice)

So Paper is the optimal pure counter, with an expected gain of 0.30 win-probability per round.

Real Human Play

Studies of human RPS players reveal systematic non-uniformity:

  • Most players slightly over-pick Rock (~36–40%)
  • Players who lose tend to switch
  • Players who win tend to repeat
  • Long sessions drift toward the equilibrium but never quite reach it

This is why deliberately exploiting the “win-stay, lose-shift” tendency can yield a small but consistent edge over casual opponents.

Variants

Variant Strategies Equilibrium
Standard RPS 3 (1/3, 1/3, 1/3)
RPS-Lizard-Spock 5 (1/5, 1/5, 1/5, 1/5, 1/5)
Weighted (e.g. tax win) 3 Adjusted by payoffs
Sequential RPS 3 First mover indifferent (still uniform)

Caveats

In a single round, even the optimal strategy can lose. The expected-value framework only matters over many rounds. Against a true random opponent, your best long-run record is a perfectly even 33% W / 33% L / 33% D — improving above that requires reading patterns, which is a psychology problem, not a math one.


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