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Kinematic Equations

The four kinematic equations describe motion with constant acceleration.
Master velocity, displacement, and time calculations with step-by-step examples.

The Formulas

v = u + at

s = ut + ½at²

v² = u² + 2as

s = ½(u + v)t

These four equations describe the motion of an object under constant acceleration. Each equation connects different combinations of the five variables: u, v, a, s, and t.

Variables

SymbolMeaning
uInitial velocity (m/s)
vFinal velocity (m/s)
aAcceleration (m/s²)
sDisplacement (m)
tTime (s)

Example 1

A car starts from rest and accelerates at 4 m/s² for 8 seconds. How far does it travel?

Known values: u = 0 m/s, a = 4 m/s², t = 8 s

Use: s = ut + ½at²

s = (0)(8) + ½(4)(8²) = 0 + ½(4)(64)

s = 128 m

Example 2

A bicycle moving at 15 m/s brakes to a stop over 45 m. What is the deceleration?

Known values: u = 15 m/s, v = 0 m/s, s = 45 m

Use: v² = u² + 2as

0 = 15² + 2a(45)

0 = 225 + 90a

a = -225 / 90

a = -2.5 m/s² (the negative sign indicates deceleration)

When to Use It

Use the kinematic equations for any problem involving straight-line motion with constant acceleration.

  • Objects falling under gravity (a = 9.81 m/s²)
  • Vehicles accelerating or braking
  • Projectile motion (vertical component)
  • Choose the equation that contains the three known variables and the one unknown

Key Notes

  • The four equations: (1) v = u + at; (2) s = ut + ½at²; (3) v² = u² + 2as; (4) s = ½(u + v)t. Each links four of the five kinematic variables (s, u, v, a, t). Choose the equation that contains your three knowns and one unknown.
  • Only valid for constant acceleration: These equations assume uniform (constant) acceleration throughout the motion. For variable acceleration, acceleration must be integrated over time: v = ∫a(t)dt, and s = ∫v(t)dt.
  • Sign convention is critical: Define a positive direction and assign signs consistently. If upward is positive, then g = −9.81 m/s². An object thrown upward has positive initial velocity and negative acceleration — the equations handle this automatically if signs are consistent.
  • Projectile motion — two independent components: Horizontal: a = 0, constant velocity (vₓ = uₓ); vertical: a = −g, apply all four equations. Solve the two components independently. The time of flight links them (same t for both).
  • Applications: Kinematic equations are used in vehicle stopping distance calculations, ballistics (artillery, sports), free-fall timing, roller coaster design, and any engineering context where acceleration can be treated as constant over the interval of interest.

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