Frame Rate Converter
Convert between frame rates and calculate slow-motion playback speed.
Enter recording FPS and playback FPS for instant calculations.
Enter recording and playback FPS — see slow-motion factor and frame timing.
Frame rate (FPS) determines video smoothness and slow-motion speed.
Common frame rates:
- 24 fps: Cinema standard (movies)
- 25 fps: PAL standard (European TV)
- 30 fps: NTSC standard (US/Japan TV)
- 48 fps: High frame rate cinema (The Hobbit)
- 60 fps: Smooth video, gaming, sports
- 120 fps: Slow-motion (2x slower at 60 fps playback)
- 240 fps: Slow-motion (4x slower at 60 fps playback)
- 480 fps: Extreme slow-motion
- 960 fps: Super slow-motion (some smartphones)
- 1000+ fps: Scientific high-speed cameras
Slow-motion formula:
- Slowdown factor = Recording FPS / Playback FPS
- Example: 240 fps recorded, played at 30 fps = 8x slower
Frame interval:
- Time per frame = 1000 / FPS (in milliseconds)
- 30 fps = 33.3 ms per frame
- 60 fps = 16.7 ms per frame
The reason 24 fps still rules cinema isn’t a technical limit, it’s the look. That slight motion blur and judder reads as “film” to our eyes, while the same scene at 60 fps looks oddly smooth, the soap-opera effect that made The Hobbit’s 48 fps so divisive. Higher frame rates win for sports and gaming, where you want to track fast motion cleanly, and lose for drama, where a little blur feels cinematic.
Slow motion is where the math matters. You don’t slow footage by lowering the frame rate, you capture extra frames and play them back at a normal rate. Record at 240 fps, play at 30, and every second of action stretches to eight seconds, all of it smooth because there are real frames to show. Shoot at 30 and try to slow it down later and the software has to invent or duplicate frames, which is why “slow motion” pulled from a normal clip looks stuttery. Capture the frames up front; you can’t fake them well afterward.
How we build and check this converter
This converter runs entirely in your browser, so the numbers you enter stay on your device. The math behind it is written by hand and tested against worked examples and standard references before the page goes live.
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