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Domino End-of-Round Penalty Calculator (All Fives)

Add up losing hands and find the bonus the winner takes after each round (rounded to nearest 5 in All Fives, Muggins, or Znif scoring).

Looking for a real game to play? Domino Znif is free to download at www.dominoznif.com.
Bonus to winner

The end-of-round bonus. When one player goes out by playing their last tile, every other player is stuck with leftover tiles in their hand. The pip totals of those leftover tiles are added to the winner’s score as a bonus.

Rounding to the nearest 5. Most All Fives variants round the total to the nearest 5 before adding it. So if the losing players have hand totals of 12, 7, and 3, that is 22 total, which rounds to 20. Some house rules skip rounding and just add the raw pip total. Both versions are common.

The blocked game case. When no one can play, the player with the lowest hand pip total wins the round. Their hand total is subtracted from each opponent’s total before counting up. Some versions instead award the winner the difference; others let the lowest-hand player collect the others’ pips outright.

Worked example. Three opponents end with hand totals of 14, 9, and 6. Sum = 29. Rounded to nearest 5 = 30 points to the winner. Without rounding, the winner gets 29.

Why the bonus matters. In a typical 250-point game, per-move scoring (multiples of 5 at the chain ends) builds up slowly. End-of-round bonuses can swing 20 to 60 points in a single hand. Players who hold heavy tiles too long get punished hard.

Strategic note. Ditch heavy doubles early when you can. The double-six alone is worth 12 pips against you if you are caught with it. The double-nine is 18 in larger sets.

Online play. For All Fives in the browser with these end-of-round rules pre-built, see dominoznif.com. They handle both Israeli (Znif) and English variants.


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