DPS Calculator
Calculate damage per second with critical hit chance and multiplier.
Enter base damage and crit stats to optimize your character build for maximum DPS output.
DPS (Damage Per Second) is the fundamental metric for measuring offensive power in video games. Whether comparing weapons in an RPG, choosing skills in an MMO, or optimizing a raid build, DPS determines how quickly you can defeat enemies.
Base DPS formula:
DPS = Damage per Hit × Hits per Second
With critical hits:
Effective DPS = DPS × (1 + Crit Chance × Crit Multiplier)
With attack speed:
Hits per Second = Attack Speed / Base Attack Interval
What each variable means:
- Damage per Hit — the average damage value of a single attack (midpoint of damage range: (min + max) / 2)
- Hits per Second — the attack rate; typically expressed as attacks per second (APS) or as an attack speed percentage
- Crit Chance — probability (0 to 1) of a critical hit occurring
- Crit Multiplier — the additional damage factor on a crit (e.g., 2.0× means crits deal 200% damage; some games add bonus damage on top, e.g., “+50% crit damage” means 1.5× total)
- Effective DPS — accounts for the probability-weighted bonus from critical hits
Worked example: Weapon: 150–200 damage, 1.4 attacks per second, 35% critical chance, 2.0× crit multiplier.
Average damage = (150 + 200) / 2 = 175 Base DPS = 175 × 1.4 = 245 DPS Crit bonus = 1 + (0.35 × (2.0 − 1.0)) = 1 + 0.35 = 1.35 Effective DPS = 245 × 1.35 = 330.75 DPS
Comparing two weapons: Weapon A: 245 base DPS, 35% crit, 2.0× → 331 effective DPS Weapon B: 300 base DPS, 10% crit, 1.5× → 300 × (1 + 0.10 × 0.5) = 300 × 1.05 = 315 effective DPS
Weapon A wins despite lower base DPS — critical stats matter more than raw damage in this example.
Game-specific factors: Many games also include resistance penetration, elemental damage bonuses, skill modifiers, and buff stacking. Use the formula as a baseline, then account for game-specific multipliers in the correct order (additive vs. multiplicative stacking).